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Dungeons & Dragons Guildmasters' Guide to Ravnica Maps and Miscellany (D&D/Magic: The Gathering Accessory), by Wizards RPG Team
Free Ebook Dungeons & Dragons Guildmasters' Guide to Ravnica Maps and Miscellany (D&D/Magic: The Gathering Accessory), by Wizards RPG Team
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Product details
Game
Publisher: Wizards of the Coast (November 20, 2018)
Language: English
ISBN-10: 0786966610
ISBN-13: 978-0786966615
Product Dimensions:
8.5 x 0.4 x 11.2 inches
Shipping Weight: 13.6 ounces (View shipping rates and policies)
Average Customer Review:
3.2 out of 5 stars
17 customer reviews
Amazon Best Sellers Rank:
#120,698 in Books (See Top 100 in Books)
While I found the map pack for Dungeon of the Mad Mage to be a wonderful GM planning tool, the uses of the Ravnica map pack are less clear. You get doublesided, dry-erase, 8.5"x11" pages representing the 10th district and its associated precincts (and information about those precincts on the back of the pages), one map each for each of the 10 iconic guild locations included in the boo (with information about them on the back,) and perforated cards for the guild charms you can give to your players. You also get one map for the short adventure included in the Ravnica book. Since Guildmasters Guide to Ravnica is a campaign setting sourcebook and not an adventure in itself, the maps may or may not be useful to you as you run your own Ravnica-inspired campaign. It's unlikely, for instance, that you'll have players visiting each of the guild locations.Those location maps include an unlabeled player map on one side, and a smaller, labeled GM map on the other, with information about the location and a table you can use for inspiration about adventures you can run using that location. This is an odd decision on a number of levels. The player side will have to be photocopied and enlarged to be usable as a battlemap, and that's clearly the intent with that side of the page. Since each map is drawn to a slightly different scale, you can't even necessarily blow them up using the same proportions. The GM side of the map is fine, but if you're using it, it means that you should have some idea about why the players are visiting that location, so you wouldn't need a table to generate reasons for them to visit.The precinct maps are fine and lovely, but I don't know if there's any benefit to having them on a dry erase page rather than just having them in the book or on DnDBeyond. They aren't gridded, so you won't necessarily use them to plan battles where a dry erase page can be used to track enemy and trap locations.The charm cards are great. They include beautiful, stylistic guild-specific, character art on one side. This art is not from the book as far as I can tell. The other side has the charm information. You get two copies of most of the 10 charms (18 charm cards total). Each card has unique character art even if the charm itself is duplicated on two cards. It's worth noting that the charms are not in "card format" in the book, so this is a unique presentation of that material.Overall, this product probably wasn't necessary, and will likely have a very narrow audience of GMs who can make use of most of the material contained within it. Going forward, these map packs are best for full adventures (like Dungeon of the Mad Mage) where enemy, trap, and secret tracking in various "dungeons" is emphasized.
Sadly this just had pages from the book. It's nice for player handouts but it doesn't have anything interesting that the book doesn't already provide.
As someone that uses a messenger chat group to post maps for the group im always having to block our or filter out words that detail what the room has rather than just the dimensions which is what i want my players to focus on. So on one side it is very handy to have that. However i did expect a lot more than just the maps that were in the book I expected some more places in the tenth district, im going to have to make a ton of buildings...
The suz of the smaller maps aren't correctly sized for use on a table during combat so you'll have to photocopy them and blow them up to scale. There really aren't a whole lot of useful things in here that shouldn't have already come with the core book. The artwork for the city maps are beautiful and quite detailed. The smaller building maps are, frankly, unacceptable. Because the size of the maps are so small, they can't actually be used during combat in a DnD adventure. The charms are a good edition to the game setting and many of them are useful in a variety of ways, allowing you to cast spells you might otherwise not have.Whoever delivered the package to my apartment did a bang-up job trying to fit it into my mailbox. I opened the package to find the outside cover/folder bent and creased in several spots. I'm not happy with this as the act of delivering the package has now taken several years of use out of this product. I predict the folder will start falling apart even faster now that it's been artificially aged more than a year due to careless delivery.
This is an excellent addition to the recent D&D release for Ravnica, giving the complete maps of the locales listed in the hardback supplement. My group is very excited to play in this expansion, since many of us are M:tG players and are very familiar with the lore presented. But Amazon saw fit in shipping a light product, akin to a magazine, in a soft pouch shipper, resulting in the item being bent/creased through in-route handling. Amazon Fulfillment needs to review their packaging guidelines.
Meh... can’t use with miniatures...
Wonderful set of maps for the realm of Ravnica, helps with play in Ravnica
This item was exactly as described. No complaints. Thank you!
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